OSP HighLights

Here are some things every player ought to know about OSP.
(For detailed stuff, just look in to your osp/Docs folder.)

First, some special cvars you should know:

cg_autoReload "1"

Autoreloading is now on. "0" turns it off.

cg_complaintPopUp "0"

Complaining against your teammates is useless, so turn it off.

cg_crosshaircolor "white"

The color of your crosshair around your dot.

cg_crosshaircolorAlt "white" or "red" or "cyan" or "green"

This the color of your aiming dot. For other colors look in the documentation.


White, Red, Green, Cyan.

cg_crosshairPulse "0"

This stops some crosshairs from vibrating while shooting.

cg_drawReinforcementTime "1"

Shows your team reinforcement time. It's a little spawntimer.


This tells you when to selfkill.

ch_font "1"

This changes your font.


ch_font 0


ch_font 1


ch_font 2

cf_wstats "1.2"

Font size for wstats. Use +wstats to show your current weapon stats. And -wstats to hide it.



You can use this bind to use it.

bind x "vstr wstats"
set wstats "vstr wstats_on"
set wstats_on "+wstats; set wstats vstr wstats_off"
set wstats_off "-wstats; set wstats vstr wstats_on"

cf_wstopshots "0.8"

Font size for wtopshots. Use +wtopshots to show the best accuracies. And -wtopshots to hide it.



You can use this bind to use it.

bind x "vstr tops"
set tops "vstr tops_on"
set tops_on "+wtopshots; set tops vstr tops_off"
set tops_off "-wtopshots; set tops vstr tops_on"

Hitboxes

In general, aim at the head. Hitboxes are a bit smaller compared to s4ndmod.
Also hitboxes are fixed, so crouching won't decrease the size of your hitbox.

A good reference to headshot height, is the gun at ctf_multidemo.