OSP HighLights
Here are some things every player ought to know about OSP.
(For detailed stuff, just look in to your osp/Docs folder.)
First, some special cvars you should know:
cg_autoReload "1"
Autoreloading is now on. "0" turns it off.
cg_complaintPopUp "0"
Complaining against your teammates is useless, so turn it off.
cg_crosshaircolor "white"
The color of your crosshair around your dot.
cg_crosshaircolorAlt "white" or "red" or "cyan" or "green"
This the color of your aiming dot. For other colors look in the documentation.

White, Red, Green, Cyan.
cg_crosshairPulse "0"
This stops some crosshairs from vibrating while shooting.
cg_drawReinforcementTime "1"
Shows your team reinforcement time. It's a little spawntimer.

This tells you when to selfkill.
ch_font "1"
This changes your font.

ch_font 0

ch_font 1

ch_font 2
cf_wstats "1.2"
Font size for wstats. Use +wstats to show your current weapon stats. And -wstats to hide it.

You can use this bind to use it.
bind x "vstr wstats" set wstats "vstr wstats_on" set wstats_on "+wstats; set wstats vstr wstats_off" set wstats_off "-wstats; set wstats vstr wstats_on"
cf_wstopshots "0.8"
Font size for wtopshots. Use +wtopshots to show the best accuracies. And -wtopshots to hide it.

You can use this bind to use it.
bind x "vstr tops" set tops "vstr tops_on" set tops_on "+wtopshots; set tops vstr tops_off" set tops_off "-wtopshots; set tops vstr tops_on"
Hitboxes
In general, aim at the head. Hitboxes are a bit smaller compared to s4ndmod.
Also hitboxes are fixed, so crouching won't decrease the size of your hitbox.
A good reference to headshot height, is the gun at ctf_multidemo.

